Buzby
Senior Member
#Slots are useful, but PE6 can't create more than one, or simulate them. ( At least, I've not found a way to make it work. )
The editor in PE6 won't allow the use of more than one #Slot directive, which seems a bit of a limitation.
It is not unreasonable to write code for two slots in one .bas file. Slots are not only useful for when slot 0 gets full, they can be used for other things as well.
( Now I know this is a 'Feature request', and not likely to be even acknowledged, even less likely to be implemented, but if you don't ask you have no chance of getting. )
The original request for this feature was over 10 years ago, in Jan 2012, in the Wishlist - https://picaxeforum.co.uk/threads/programming-editor-wishlist.20188/#post-192021 - so it's not a new request, Rev-Ed knew about it before PE6 was released. Why did they choose not to make it happen ?
It doesn't seem like it would be a major effort to implement this.
All the tools are already in PE6 ( Editor, Pre-processor, Simulator ), they just need to be able to handle multiple slots.
It could be done by a kind of 'context switching', to switch the tools to a different slot, or it could be done by having multiple instances of the tools, each dedicated to a particular slot.
Cheers,
Buzby
The editor in PE6 won't allow the use of more than one #Slot directive, which seems a bit of a limitation.
It is not unreasonable to write code for two slots in one .bas file. Slots are not only useful for when slot 0 gets full, they can be used for other things as well.
( Now I know this is a 'Feature request', and not likely to be even acknowledged, even less likely to be implemented, but if you don't ask you have no chance of getting. )
The original request for this feature was over 10 years ago, in Jan 2012, in the Wishlist - https://picaxeforum.co.uk/threads/programming-editor-wishlist.20188/#post-192021 - so it's not a new request, Rev-Ed knew about it before PE6 was released. Why did they choose not to make it happen ?
It doesn't seem like it would be a major effort to implement this.
All the tools are already in PE6 ( Editor, Pre-processor, Simulator ), they just need to be able to handle multiple slots.
It could be done by a kind of 'context switching', to switch the tools to a different slot, or it could be done by having multiple instances of the tools, each dedicated to a particular slot.
Cheers,
Buzby